Post edited 11:57 am – December 6, 2010 by Hljothlegur
Oh, interesting, no doubt that would be cool. Although shoot em ups don't do it for me, Peter's take on things is sure to add interest.
Remember that you can get one insight into the boy's treehouse atmosphere at game software companies already from Peter in Sofanauts #31, in his dual interview with Paul di Filipo by Tony C. Smith:
http://sofanauts.com/sofanauts…..auts-no-31
Apparently, gargantuan Costco-sized repositories of junk food are de rigeur for these code-mills, eliciting this wonderful description of the view at Valve software:
(around minute 19) They have this room right in the middle of Valve, in the most protected part of the building, where they have a great, snack-food Mecca … huge tubs of M&Ms, big round cookies the size of pumpkins with hard pink sugar icing on them, forests of Twizzler's, as far as the eye can see … I still get hard just thinking about it.
I love the description, and the wonder with which he describes the sight of snack food Mecca for a starving writer. *laughs* Good stuff.