Concept Art Illustration Design

The CGHub Production Challenge 2012

January 27th, 2012

Just a pretty quick post to mention the contest for CGHub this year. I actually love CGHub as a platform for artists, it’s one of the best out there, especially for displaying yourself in the hopes of getting paid work. I’m currently not very active there, though that’s for the simple reason that it’s incredibly intimidating, not because the people are unfriendly (they’re more friendly than most places I’ve experienced), but because the standard of art on display is so high across the board.

With that said, if you’re looking to challenge yourself, their contest is a great place to do so. Just take a look at last year’s results to see what I mean:

http://cghub.com/blog/view/production-challenge-1-roundup-adrian-smith/

The concept for this year, is just as spectacular:

CGHub Production Challenge 2012 Concept

CGHub Production Challenge 2012 Concept

And in additional, this year they’ve added a 2D category, so (I assume) there’s going to be a lot more diversity and challengers. For myself I’m going to primarily use this as a means to cut my teeth on/teach myself ZBrush. Here’s hoping I manage to produce something respectable. You can find all the details for the challenge here: http://cghub.com/forum/showthread.php?t=8942

In the meantime, I thought I’d share some of the WIP threads that caught me eye so far.

First up, Ricardo Luiz Mariano’s thread: http://cghub.com/forum/showthread.php?t=9085

Quite a lot done in a short amount of time. I like where the anatomy is going with the demon, it gives a nice impression of strength, the only thing I wonder about is the feet. In their current form/size they seem to take away from that sense of power and seem a bit clumsy. The greatest thing though is the amount of detail already put into the head and neck, the little nodules and textures definitely give it that born from sulfur feel.

Next is Renderluz: http://cghub.com/forum/showthread.php?t=9056

Different approach with the demon in this one, far more slick and goblin-like. Just shows how varied the expression of the feel of the demon can be. Again I like where the anatomy of the demon is going, though the facial features on the woman seem a bit doll like to me. The part I like most is the use of such distinct hands for each pair of arms, delicate versus heavy. You can see the common anatomy, but can easily imagine their different purposes/uses/feel.

And now a 2D one from tiong1: http://cghub.com/forum/showthread.php?t=9031

Not a lot to say here, but some great initial sketches. Good amount of variety, but you definitely get the common theme of how the two characters are close companions. Nice use of pose and composition to distinguish the nuance of that relationship, from one side of the spectrum to the other, from protective and child-like as in #7, to more equal and aggressive as in 4 and 5.

Back to 3D with Alex S: http://cghub.com/forum/showthread.php?t=8982

Nice degree of detail on some of the smaller objects for the concept, like the skulls and a very impressive blade hilt. What really stands out for me though is the gesture and anatomy in the woman so far. Great living feel from her (even at this early stage), which I think is going to be one of the most important things for the final piece, especially in regards to being able to draw in the viewer.

And here we have Sinzalot: http://cghub.com/forum/showthread.php?t=8959

I’m honestly not sure how I feel on some aspects of the anatomy, especially on the hands and stomach area, but it’s still early days. What I found interesting and well done though, was the build up from a skull into the facial anatomy for his demon. Definitely adds to the realistic feel of it and ends up giving a nice balance between the sort of slick feel and gnarled feel seen in the other entries above. Emphasizes again how this concept can be interpreted all along that scale.

And finally, another 2D, this time from zigi: http://cghub.com/forum/showthread.php?t=9091

Wondering if this piece may actually take the interpretation a bit too far from the concept, but at the same time, it’s the reason it caught my eye. Very sort of old classic, almost barbarian-and-damsel-esque posing and feel to it. Nice impression of movement even at the sketch stage.

And that’s it for now, I’ll post my own work in a WIP thread and here at some point, but I’m taking my time so it’ll likely be a while before that. Will also mention other threads to keep an eye on as I see them.

Again, if you’re looking for a good challenge and a bit of fun, definitely join in. Good luck to everyone participating or thinking of doing so!

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Mech Monday: Mechs Advance

January 23rd, 2012

Starting to revive my online presence. And to set that off, I’m starting with a new feature, hopefully ever week, called “Mech Mondays”. I’ve been a fan of the giant robots in one form or another since the first computer game I ever played, back when they came on 7-inch floppies. It was called “Battletech: The Crescent Hawks Revenge” and I loved it.

In the spirit of the epic battles I enjoyed as a kid, I present to you, this epic scene created by Jim Hatama entitled “Mechs Advance”.

Mechs Advance by Jim Hatama

Mechs Advance by Jim Hatama

A nice uniform palette that feels gritty and really makes the small bursts of colour stand out. I like that it’s not only mechs, but a mixed force, similar to how armor gets used in current battlefields. The level of detail being varied and some atmospheric effects give a good sense of depth as well. There are some parts in the sky and ground that feel a bit too loose or scratchy to me, but it doesn’t take away from the overall image. I really do enjoy how it feels like we’re at the edge of the front line as it slowly lumbers forward, chaos all around as it does.

If you enjoy this piece, definitely check out the rest of his work at: http://jimhatama.deviantart.com/

Please note: The image in this post is used in accordance with the doctrine of fair use/fair dealing, under the consideration of commentary and criticism. I ensure all images are credited to the creator, link to one or more of their sites and include metadata (when possible) to the same effect. If you are the creator or copyright holder and for whatever reason desire the removal of this image, contact me and I will remove it as soon as I am able. Thank you.

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Shelter Sketch: Otis

August 27th, 2011

Another sketch, different style this time, meet the very cute, Otis. His details here.

Spread the word so he gets adopted! =)

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That uncomfortable feeling…

August 16th, 2011

… when you realise it’s been months since you updated your site.

Not, that there’s a lot to show currently. Still just studying away each and every day, changing to an entirely new career, more difficult than advertised? And it means you have nothing presentable to show, for that entire time. Not an easy thing.

Almost 2 and a half years since I quit everything to pursue the arts. Almost 3 since I started thinking about it seriously as a career choice. Year since I did the site design after having been out of it even as a hobby for years before. It needs to be completely redone again, though I’ve already got a new layout coded. Though I may redo that as well, since I’ve been reading up on HTML 5 in between everything else.

Sometimes I miss not having to worry about money, that things are stable and I know what to expect each day. But, really, I hope and believe that this is the right thing to do.

Just have to keep on swimming…. ;)

http://www.youtube.com/watch?v=CmyUkm2qlhA

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Shelter Sketch: Walker

March 12th, 2011

Did another shelter sketch. Walker has had a very rough time of it, and could definitely use a loving home. His details are here.

And make sure to check out the rest of their blog!

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Shelter Sketch: Max

February 12th, 2011

Did another sketch for “I Love Rescue Animals” today… and actually remembering to put it out everywhere again this time =P

So meet the adorable Max, he’s in Edmonton and could use a good home =) Read about him here.

And make sure to check out the rest of their blog!

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Shelter Sketch: Marshmallow

September 18th, 2010

I finished a sketch for a animal rescue blog today. Was for a cute little guy called Marshmallow who could use some help and perhaps, a good home. Please click the picture (or here) to read the full entry.

And you can see the remainder of the blog by clicking their banner.

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Progress and Motivation in Business and Art

July 1st, 2010

It can be hard to stay motivated, it can be hard to measure your progress. It doesn’t matter whether you’re an artist, an entrepreneur or both. In a lot of cases you don’t have time to breathe, let alone take a moment to reflect on your accomplishments. It’s important to make time for that though, to work with the understanding that you will have to look back at it as well. The reason is pretty simple, the best way to move forward, or to even to know which direction to more forward in, is to know where you’ve been. More specifically, you need a reference point. If you take that moment to reflect and all that surrounds you is the horizon you’re going to feel pretty lost, that you’re going nowhere and haven’t moved an inch since you last took a look.

Having said all that, you can look at what I’m going to talk about from another perspective as well. Consider it sort of like reverse-goal setting. Myself, I don’t find setting goals all that useful. There’s a lot of reasons for that, but I’ll get into that at a later date. The main problem though, is that I’m constantly adapting, both to the environment and to each new piece of information. If you’re anything like that, you might have the same problem I mentioned that I do, everything in front of you becomes the horizon. You might have some broad goals, but you don’t even know how close they are until they suddenly go whizzing past with barely a nod to your existence. That’s where evaluating progress comes in as being more adaptable/broad than goal setting and it also lets you determine your next move based on something concrete (rather than basing it on what you think you can do, you know what you can).

The flaw in this, is of course that you need to have actually been doing something for a while before you can use it. I’ll address some potential workarounds for that near the end, but now onto the main event.

A benefit of art and business is that you should have easy access to a lot of specific points of information. With art, it’s that you finish a piece and move onto the next one, they’re distinct blocks of time. The same with business, you have your financials and customer tracking (or you should!) and that has the additional benefit of being uniform blocks of time. I’ll use my art in this case as the example, as it is the more complex of the two to evaluate and provides a nice visual representation.

I did what follows not all that long ago, it was directly in response to my feeling that I hadn’t managed to accomplish anything. I couldn’t tell if I was any closer to being able to consider myself “an actual artist” or not. That’s partially because I tend to be a vicious critic of my own work, but it just shows that the benefit of being able to reach out and touch points in your past is directly linked to your motivation. Looking at it, I was able to see that I had actually progressed, but it also allowed me to see some weak points which hadn’t changed enough. Knowing that, I was able to fine tune my direction and feel energized to push on. (Click to enlarge, a little scrolling will be involved).

Progress Points

Progress Points

You might ask why two of the images are comparatively recent and the first is much older. Basically, the first image is my anchor point, the one that started it all. I’d just quit my day job and decided that, yes, I wanted to pursue art (a mildly crazy decision, by the way). It was the first piece which I focused upon and so it works to give me a long term perspective. The next two pieces are much closer together, and that’s to try and give me an idea of if there’s been any changes in a shorter and more immediate span. Looking at both of these is important, too restricted a time period might not give you enough of an understanding/reference point. And looking only at short periods might make it far more difficult to see the progress (or lack thereof) clearly. That’s not to say you need to wait over a year to do one of these, but it becomes more effectively as time marches on.

You may notice as well that I included the time spent to create the pieces. This is important because it also gives you an idea of if you’re becoming more efficient in the use of your time. Generally, you’ll develop time saving techniques/shortcuts/know what works and what doesn’t naturally, just as your skill increases, but it’s important to know if you’re not. If you don’t notice an increase in efficiency it might be worthwhile to take a bit of time familiarizing yourself more with your tools or looking (asking) at how others work and getting some tips. Remember as well though, that efficiency isn’t just about time, it’s time and quality. Taking the same length of time, but creating work that is far superior still shows you’re advancing.

Note: If you’ll have trouble remembering how long it takes, put a little text block in your PSD, or a little text file in the folder with it with the information. Or for the more technically advanced users, put it in the file metadata.

These considerations are easily transferable to the business side as well. Though instead of evaluating lines/perspective/values/etc, you might be comparing number of sales/clients and your expenses/time to delivery. I’ll mention though, that on the business side one of the indicators that would be very valuable is that of “repeat customers/clients”. If you’re having trouble getting feedback on the quality of your service/product, this might be the best indication of whether you’re making the grade or not. If you have no repeat customers over the course of a year, it might be because once people have tested your product/service and it just wasn’t memorable or of a high enough quality to justify repeating. If however, you’re getting repeat sales constantly, you can be pretty sure you’re doing well. And the benefit of the loyal customer is that they are usually more open to being engaged/asked about their experience. (Note: As a bonus or if you’re into the sort of business which is more one-time, try finding out how people heard about you, the number of referrals can be a good addition/substitute to help evaluate quality). You might be able to measure this to a degree on the art side as well, with repeat comments or constant fans, but it probably isn’t nearly as reliable as having the hard numbers, in this case.

A couple of other ideas on how to evaluate your progress:

  • In art, pick a random (or one of your best) old works and repaint it from scratch. You don’t need to restrict yourself, new composition, new color scheme, are fine. I’d say stick to the same theme/subject matter though, so you can still compare the two works afterward.
  • For business, try approaching your product/service as if it were brand new. See what comes up as you go through the planning or design of it, you’ll probably find that the voice of your experience gives out suggestions, or you may find an entirely new approach. If it seems worthwhile, don’t be afraid to implement the new ideas/approach and see what it does, remember that business is not static.
  • In art, define an exercise for yourself, one that relates to something you really enjoy or to what you’ve identified as a weakness. Every couple of months, repeat the exercise under the same conditions and see if there’s any change. You can try out the 25 expression meme, which is pretty popular (here), it’s designed for another purpose, but I think it’d be just as effective in this format (especially as capturing the subtleties of expressions is probably a never ending journey).

To end off, I’d just like to address the flaw in this approach for those just starting out and discuss how this methodology can be applied to just about anything. Experience is pretty transferable, especially when you’re looking to identify more about yourself. If you can remember the progress you’ve made in any subject, you can use that to compare the progress you’re making in a short period in a new subject. It doesn’t always work of course, but generally your skill in an area is more a factor of experience/training than inherent talent, if you can remember far enough back in a subject to when you were just starting out, you should be able to determine generally how fast you should be progressing in the new subject. If you’re struggling or not seeing the progress you expect, you might want to try a different approach, get support, or even just an outside perspective as to why you may not be progressing as quickly. If you apply this thought process to everything you do, it’ll allow you to push towards your maximum potential each time. And more than that, it’ll help your motivation in that you’ll acknowledge your progress and be more focused on understanding why there are problems and how to correct them, rather than falling into the trap of believing you are simply incapable.

I hope you found this post is useful, expect more to come along, I’m aiming for one post about every week or two weeks. If you have any thoughts or questions, be sure to comment, I’ll definitely respond.

I’m curious as well, do you have any suggestions for how to evaluate your progress? Any exercises you use to do so?

Be well,
Norm

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Site Launch

May 29th, 2010

It’s only taken me triple the length of time I planned for it, and at least 6 redesigns, but the site is basically done. Good thing I can work to a deadline in projects that aren’t for myself. A few tweaks here and there, some more images to upload and finish painting the banner, but all the heavy lifting is complete. I’m pretty happy with the end result, and I’m glad I took the time to get it to this point, instead of just throwing something up. It should expand nice and easily for the future.

I’ll be offering web design services (I’ve already done a few sites) at very reasonable rates, with WordPress as the base to allow for self management. If you’re an artist needing a hand with design/coding, you may be especially interested as there’s the likelihood of a large discount and/or trade of services as a sign of professional malnourished solidarity.

I’ll be putting up my first actual post within the next little while, though I have some other deadlines which will take priority. The blog will primarily be focused on art and design, but will include business topics, copyright law and most likely a few rants or items I find interesting. Hopefully there will be some enjoyable sharing.

Be well!

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